RoomScalers

BOUNDARY ACTIVE · EST 2026

LANG EN-GB · RSS /feed.xml

// SECTOR PLY · 010 LOGS

Setup & Playspace

Guardian boundaries, room prep, lighting, flooring, cable-free setups and making the most of small rooms.

  1. PLY

    Where the rift tears open: understanding wall selection in Sozo and shaping it with your scan

    Which wall Sozo picks for the rift, why doors and windows are off limits, and how a cleanly marked scan gives you better arenas.

    • Wandscan
    • stehend
    • Mixed Reality
    6 MIN
  2. PLY

    Up to four rooms, four maps: making proper use of multiple scanned rooms in Sozo

    Sozo's room selection supports up to four rooms, each with its own fixed layouts. Here's how to split long paths, boss levels and short evenings between them.

    • Mehrere Räume
    • stehend
    • Mixed Reality
    6 MIN
  3. PLY

    Tuning the room scan for Sozo: how furniture decides paths, build hexes and chokepoints

    Space Setup with a floor-based strategy game in mind: how Sozo reads your scan and which scan checklist gives you better paths and build spots.

    • Raumscan
    • stehend
    • Mixed Reality
    7 MIN
  4. PLY

    Tile Painting with a System: Tank Avenger's Recon Screen Step by Step

    Hold the trigger, place your strokes properly, understand red tiles, read the status line: this is how you paint a clean battlefield in Tank Avenger.

    • 25-cm-Kacheln
    • eine zusammenhängende Fläche
    • stehend
    • Mixed Reality
    6 MIN
  5. PLY

    The pit lane next to the playspace: a break corner with charging dock, chair and phone tray

    A setup guide for the area just outside the boundary: charging dock, chair, trays and cable routes that never intrude into the play area.

    • Randzone
    • 1 × 1 m
    • außerhalb der Boundary
    6 MIN
  6. PLY

    The L-shaped room: how Laser Thief fits levels into awkward floor plans, and where you lend a hand

    How Laser Thief fits levels into L-shaped and concave rooms, and where you help out with positioning, manual points and clearing space.

    • L-förmig
    • ab 3 × 3 m Teilfläche
    • stehend
    5 MIN
  7. PLY

    Space Setup for a heist: scanning your room so the lasers stop at your real walls

    Meta Space Setup with Laser Thief in mind: capture walls cleanly, mark furniture properly, check ceiling height and rescan with purpose.

    • Raumscan
    • Wände bis Decke
    • Mixed Reality
    5 MIN
  8. PLY

    Room scan for HAUNTED: setting up Space Setup so your walls, floor and ceiling play along

    A step-by-step walkthrough of Quest Space Setup with HAUNTED in mind: clean walls, correct floor height, ceiling and furniture as volumes.

    • Jede Raumgröße
    • Space Setup
    • Mixed Reality
    6 MIN
  9. PLY

    Crawl Freedom: Preparing the Floor for the Chapter VII Tunnel (Spoiler Warning)

    How to prepare your floor for crawling through the tunnel in HAUNTED: clear space, carpet edges, cables and knee protection.

    • Bis zu 4 m Bodenstrecke
    • kriechend
    • Mixed Reality
    6 MIN
  10. PLY

    24 tiles, 1.5 m²: the smallest Tank Avenger play area we'd actually use

    What 24 tiles, 1.5 m² and a 0.6 × 0.6 m clear patch mean in real measurements, and why 2 × 2 m is still the better target.

    • Minimum 1,5 m²
    • freier Bereich 0,6 × 0,6 m
    • stehend
    • Mixed Reality
    5 MIN